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Untitled[edit]
This game does NOT sound like a Roguelike. The category should be removed.? 82.181.0.205 17:51, 30 June 2007 (UTC)
- A randomly generated maze, turn-based play, and permanent death seem Roguelike to me. A. Parrot (talk) 22:48, 11 December 2008 (UTC)
Use Drop Pickup Save New Load Saved Game Save Bug Report Drop Pickup Save New Load Saved Game Save Bug Report ↑. The Mac Shareware Emporium 'Aficionados of the genre will become engrossed.' Gregory Wasson, ZiffNet. Links2Go Macintosh Games: Scarab of Ra. Scarab of Ra is a graphic adventure game, long considered one of the classics of Macintosh shareware. Become an archaeology student, following the great explorer Mississippi Smith on his most challenging.
OMG Someome PLEASE port this to the iPhone! How to open cdx file. —Preceding unsigned comment added by 166.205.140.22 (talk) 01:27, 5 May 2010 (UTC)
Playing today[edit]
68.183.200.228 added a paragraph on playing today, with his/her opinions about the experience (=still great fun). To keep the article encyclopedic, I have removed all the opinion and put it here instead. Gotta agree about that mummy! :-) Here's the IP's original paragraph:
- As Scarab of Ra is an out of date, Mac only game, it is difficult to play anymore. However, it is possible to download an emulator (mini vMac works really well), a power mac rom (ROM.dsk which is avaliable on apples older software page), an power mac operating system (also on the apple older software page), and the game (don't use the semi collin page but a power mac game web site) and be able to run the game on a current 2010 mac. After doing all of the work, it was very fun to re-enter the great pyramid after a 12 year gap and being shocked by that mummy still scares the be-jebbies out of you. Moved here by Bishonen | talk 03:43, 7 August 2010 (UTC).
https://scansoftware.mystrikingly.com/blog/fnaf-jump-love. Lost Pyramid, lost era, lost games
Truth is, I scarcely remember Scarab of Ra in any great detail. I haven't played it for, ooh, at least fifteen years. It's a game I first encountered on a childhood friend's old black-and-white Macintosh. I couldn't tell you which model. I only recall the beautiful, intricate and clean monochrome art of games like the brilliant Glider and Dark Castle.
What really stuck with me, though, was Semicolon Software's Scarab of Ra, an extremely simplistic roguelike that sees the player, as an archaeology student, venture into the Great Pyramid of Ra armed only with a lantern and some scran. Possibly sandwiches, it's unclear. In any case, it isn't really anything to write home about; it's a fundamentally basic maze game with some rudimentary encounters - use bullwhips and nets to non-violently restrain hostile creatures! - and resource management - moving slowly consumes more of your rations and lantern oil, but moving too fast puts you at risk of waking sleeping animals and blundering into traps! Dangerous Mummies also stalk the pyramid, causing death and decay on touch. The aim of the game is to locate the titular Scarab, as well as Ra's Staff and Crown, before reaching the exit and making your escape.
There's next-to-nothing to it, but I didn't care. Scarab of Ra inflamed my burgeoning imagination. I designed sequel after sequel to the game, drawn with a Paper Mate biro on A4 printing paper, taking inspiration from the other formative games of my youth; later Scarab of Ra sequels I contrived borrowed elements of Kemco's Garfield Game Boy game*, Ocean's Addams Family SNES game and eventually Castlevania: Aria of Sorrow. It didn't matter that the game was basic as they come – it got me by the cerebral short n' curlies and stoked the fire of creativity.
Scarab Of Ra Game
Washburn guitars serial number lookup. Those old Macintosh games are a bit of a lost world, for me. I never owned a Mac computer, but a few of my friends did and it's through them I was able to discover now-seemingly-unplayable shareware obscurities like Happy Weed (a drug-themed Pac-Man clone) BarneyCarnage (slaughter droves of Barney the Dinosaur clones), Snavely! (a two-player Snake-esque game in which you and a friend repeatedly make love to one another to produce eggs), Mortal Pongbat (a ludicrously fun Pong game in which you can fire lasers at the opponent's bat to make holes in it) and Quest ofYipe! (a primitive Ultima-like that nonetheless consumed hours of our collective lives). Certainly some of the classics from this era were also available on PC – Abuse, Monkey Island, Lemmings etc - but by and large, this seemingly hobbyist selection of games has been lost to me.
Those old MacWorld magazine demo discs were like the Wild West; acres of bizarre shareware, much of which consisted of clones like Bub & Bob (Bubble Bobble, obviously) and the wonderful Mario Bros rip-off Bonkheads (which is available on PC), but were also populated with miscellaneous, one-off brilliance like Spin Doctor and Snood. The real kicker, though, was spotting Scarab of Ra in the line-up years later and enthusiastically encouraging my friend to boot it up, much to his bemusement. But there I was, in the late 90s, delighted to be playing a monochromatic dungeon crawler again. Because sometimes it doesn't matter how good or bad a game is, only that you played it at the right time.
I tried to get a Mac emulator going recently so I could play Scarab of Ra and the others again, but had no luck. Near as I could tell, there's no DosBox equivalent for old Macintosh software. You can play it in your browser, but it's not the same.
*Which, for god's sake, is now near-impossible to Google thanks to a HI-LARIOUS new 'Garfield Gameboy'd' project which - in a fit of spontaneous and incredible originality - depicts Garfield as an eldritch monstrosity! I know! Red giant vfx suite 1 0 3 0. How clever and creative, eh? (Homer Simpson voice) Oh, by the way, I was being sarcastic.
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